This year, the Croatian developer conference Reboot Develop with the report opened two eminent Japanese game designers:
- Hidetaka Miyazaki, the video game director of Demon’s Souls, Dark Souls, Bloodborne and Sekiro: Shadows Die Twice
- Fumito Ueda, the creator of ICO, Shadow of the Colossus and The Last Guardian.
Miyazaki said that in the future he would like to make a traditional storyline game where the story prevails over the gameplay, citing as an example the latest hit Rockstar – Red Dead Redemption 2.
Both Japanese developers noted that for them the gameplay is the “soul of the work”. According to Miyazaki words, in his games, the mythology and the levels themselves influence the story, so he does the plot writing later, incorporating it into the project in a more natural way.
Ueda, who always keeps in mind the general history of his new work, adheres to a similar thinking, and deals with details and dialogues (if they are needed at all) towards the end of the development.
In addition, it is possible to avoid the need to rewrite something due to the organic changes of the game near the end of its creation process.
The last game of Ueda (The Last Guardian) was released at the end of 2016 on PS4. The last game of Miyazaki (Sekiro) – a few weeks ago, on March 22, on PS4, Xbox One and PC.